Inspiration Play Don’t Go Boom Family Card Game
An Explosively Good Time
Don’t Go Boom isn’t your average card game, it's an EXPLOSION of fun your kids will love.
About Us: Founded by a busy Mom of 5, Christine had her work cut out for her when she founded Inspiration Play. Armed with 5 expert kid product testers, Christine carefully crafted Don’t Go Boom to help kids find fun and excitement in non-virtual play. Don’t Go Boom is just one exciting card game of an entire product line under the Inspiration Play name. We love bringing family, friends, and kids together to learn, play, and compete for the win.
Mom’s say: “This card game kept my kids on their toes, and I admit I had a little fun too!” Dad says: “This card game for kids isn’t like anything on the market. It's a game changer for fun interactive play.”
Requirements: Ages 7 & up 2 - 6 players
Frequently Asked Questions: Q: What if one of your original nine minefield cards turns out to be an action card when flipped over?
A: If an action card is flipped over in your minefield, it can only be used as a number card and not as an action card.
Q: What if one of your original nine minefield cards turns out to be a Big Bad Bomb card when flipped over?
A: If a Big Bad Bomb card is flipped over in your minefield, you may try to get rid of it by replacing it on your turn with a card from the deck, discard pile, or swapping it with another player if you get a swap action card.
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An Explosion of Fun Awaits You with Inspiration Play & Don’t Go Boom